EYEWEAR
I started this project as a personal exercise to practice designing and developing eyewear. Starting with hand-drawn sketches, I explored various forms, proportions, and material placements to define the overall aesthetic and function. From there, I practiced 3D modeling in both Rhino using SubD for quick form exploration, and SolidWorks for precise, mechanical geometry. To evaluate fit and styling in a realistic context, I imported the model into CLO3D and rendered it on a customizable avatar, allowing for an accurate visualization of scale and wearability.
One of the key challenges I faced was getting the angles of the frame right—especially learning about pantoscopic tilt and how it affects both the fit and optical alignment. I also had to understand blank lens geometry to make sure the frames could properly accommodate real lenses.